I’m a senior developer working at Nomura as part of the GLOSS settlements team. My work involves developing new software solutions to replace existing applications used by the GLOSS platform.
In my free time, I enjoy 3D printing, making models in Blender and learning Unity .
A simple procedural generation program I made in unity which creates 3D terrain using sliders
Unity tech demoes made by following the tutorials from catlikecoding.
A sample reel can be seen here.
I have been teaching myself blender over the last few months, you can see some of my work in this repo.
Group based fourth year project. For this project, I built and treaned a CNN to create a backgroun blur effect on video.